Тут вы можете скачать все моды RHS версии 0.4.9. Мод RHS представляет собой сборку боевых единиц которые входят в вооруженные силы различных стран России, США и Сербии. Так-же в него входят боевые единицы вымышленных фракций которые встречались в серии ARMA.
На данный момент в мод входят:
- RHSAFRF версии 0.4.9 – Вооруженные силы Российской Федерации. Мод содержит большое количество контента состоящей практически из всей ветви российской армии.
- RHSUSAF версии 0.4.9 – Вооруженные силы США. Мод содержит почти все боевые единицы армии США и корпуса морской пехоты США.
- RHSGREF версии 0.4.9 – Мод содержит вооруженные силы вымышленных и реальных независимых фракций, которые выходят за рамки AFRF и USAF.
- RHSSAF версии 0.4.9 – Сербские вооруженные силы. Мод содержит почти все боевые единицы вооружённых сил Сербии.
СКАЧАТЬ МОД RHS ВЕРСИИ 0.4.9 ДЛЯ ARMA 3
- G.Disk – [ RHSAFRF \ RHSUSAF \ RHSGREF \ RHSSAF ]
- STEAM – [ Подписаться ]
- Официальный веб-сайт – http://www.rhsmods.org/
- ( Для владельцев серверов ) Серверный – rhsafrf.0.4.9.bikey
- Новые версии
Для работоспособности мода рекомендуется скачать все моды от RHS.
Список изменений в 0.4.9
ADDED IN 0.4.9
- Added T-90AM (obyekt 188AM)
- Added T-90SM (obyekt 188SM)
- Added T-90SA (obr.2004g.)
- Added T-90SA (obr.2016g.)
- added folded as val model
- Added 3D PSO-1 (ironsight ADS is not working atm) – can be equiped by switching preference to 3D optics in RHS game options
- Added TNT charges (75, 200 and 400g.)
- Added OZM-72
- Gorka-1 uniform
- Helmet randomization
- Added new uniforms inventory icons
- GP-25 is now using magazine proxies
- Added 2S1
- Added 810 OBrMP symbology to decals
- Added Grip system to AS Val & Vintorez
- Added new SoundSets based sound configuration for vehicles (WIP)
- Added new sounds for Kamaz-5350
- Added ability to force scope type in mission with mission namespace variable “rhs_preferedOptic”
- Added T-14 Armata ※ Offensive systems (armament and fire-control) and defensive systems (armour and active protection) are still very much a Work In Progress
- Initial commit of Katya and Vidda Warlords missions. Feel free to improve!
- HIDF vs TLA Warlords
- Mil Mi-8T (early Hip variant with Klimov TV2-117 powerplant)
- Added additional ammo types to BM-21
- Initial push of Livonia Warlords
IMPROVED IN 0.4.9
- ^ Tweaked BMP/D-2 ATGM usage by AI when target was close
- ^ Another attempt to improve MSK-40P behavior in MP
- ^ Added useWorldEnvMap=true; to vehicle glass rvmat
- ^ Reduced PhysX track width to decrease chance of wheels with other vehicle wheels collision which usually leads to backflips
- ^ Reduced Mi-24 glass reflectiveness
- ^ Tweaked PKP textures (WIP)
- ^ Tweaked folding script – it’s now possible to fold AK74MR & Zenitco variants when optic is mounted on RIS rail
- ^ added _ti textures for T-72B3 (2016)
- ^ Added 3D variant of 1P29
- ^ added new optic for rear cam on T-72B3M
- ^ added log for T-72B3M
- ^ added icon for T-72B3M
- ^ changed names of random components on T-72B3M
- ^ Improved AFRF VG40MD smoke grenade bounciness
- ^ Improved RGN/RGO so it uses more engine functionality instead of scripts
- ^ Tweaked engine startup delay – engine startup delay should be shorter when engine was turned off second ago. Should improve AI behavior which tends to constantly switch on & off gas turbines
- ^ Changed SVD hand anim to grip one
- ^ Changed radar shadows to soft one by using visualEx sbSource
- ^ Added Land_ classes for radars so animations should work on map placed objects
- ^ Added new virtual garage icons for AFRF static weapons
- ^ Tweaked 1P87 reticle brightness
- ^ Added basic setup of cat eyes to 2S1
- ^ Improved 122mm casing for ejection
- ^ Improved “Cat Eyes” – now using fade out texture instead of sharp edged one
- ^ Decal scripts can take arrays of label places
- ^ Tweaked Ural explosion vulnerability
- ^ GP-25 is now using soundset tech for firing sounds
- ^ Tweaked D-30 shell ejection script
- ^ Tweaked D-30 AI sensor pos so AT variant can now fire behind sandbags
- ^ Tweaked AI aiming & sensor positions for Kornet & SPG-9
- ^ Disabled damageHide on Mi8 since it’s not used due to Wreck type destruction
- ^ Cleaned up numberPhysicalWheels – removed it from non helicopter vehicles & added proper value to some of the helicopters
- ^ Changed tank barrels fire geometry – added new material to them with much higher deflection chance
- ^ Tweaked spall & HEAT ammo configuration
- ^ Improved T-72/90 Character Collision Geometries http://feedback.rhsmods.org/view.php?id=4826
- ^ Adding unique recoil classes to Russian rifles (using values from BI equavilents atm)
- ^ Tweaked AS Val muzzle smoke
- ^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release
- ^ Added separate name for development branch version
- ^ Added more apprioriate anim for T90SM gunner
- ^ Removed heads from characters Shadow LOD
- ^ Added new accessories icons
- ^ Tweaked again RPG-7 dispersion
- ^ Removed some obsolete insurgents from AFRF
- ^ Added variable to T-72 flag script which allows disable its spawning
- ^ Made VG-40MD explode on impact (+ removed color variants) – http://feedback.rhsmods.org/view.php?id=2740
- ^ Added brakes sounds to Kamaz
- ^ Tweaked VG-40MD ballistic – http://feedback.rhsmods.org/view.php?id=4914
- ^ Calibrated PSO-1 – http://feedback.rhsmods.org/view.php?id=4910 (WIP)
- ^ Tweaked scope proxy on PKP – http://feedback.rhsmods.org/view.php?id=4920
- ^ Changed AK-103 inheritance
- ^ Readded proxies to characters shadow LOD
- ^ Some more improvements to characters fire geometry
- ^ Added offset to FCS animation sources to fight imprecision of animateSource when vehicle is not local
- ^ Added AFRF loadorder
- ^ Improved addons loadorder
- ^ Configured amphibious properties of 2S1
- ^ Added 2S1 Commander & Loader animations
- ^ Increased a little bit 2S1 torque on low rpm
- ^ Added sensorPosition param to some of the static weapons
- ^ Tweaked RPG-7 proxies size to fit more with vanilla RPG
- ^ Moved some features of BRM-1K’s turret from an external proxy to be part of the model. Vehicle can now be fully retextured with hiddenSelectionsTextures etc.
- ^ Improved RHS radio protocol compatibility with other mods
- ^ Tweaked 2S1 water turning radius – http://feedback.rhsmods.org/view.php?id=4960
- ^ Tweaked BMP1/2 buoyancy lod & reduced turning speed – http://feedback.rhsmods.org/view.php?id=4959
- ^ Tweaked once again 2s1 water turning
- ^ Extra customisation anims for Mi-8/17 helicopters
- ^ Removed countermeasure dispensers from civilian Mi-8
- ^ Added 6DOF view to Ka-52 – http://feedback.rhsmods.org/view.php?id=4987
- ^ Tweaked Mi-28 MFD parallax values – http://feedback.rhsmods.org/view.php?id=4985
- ^ Added facewear proxy to pilot LOD of AFRF uniforms
- ^ Added forcedInitialOrientationDir[] (Arma 1.92 feature) to 125mm petals
- ^ Tweaked BTR-60 body normal.
- ^ Improved ammo event handler inheritance
- ^ Many AFRF weapons will now accept magazines compatible with CBA JAM
- ^ VOG-25P & RPG-7 Type-69 are using triggerAmmo for airburst instead of spawning collider
- ^ Added optional probability param to turret blow off script
- ^ Tweaked RWR announcer script
- ^ Tweaked Ka-52 HUD
- ^ Improved BTRs amphibious behavior – http://feedback.rhsmods.org/view.php?id=4982 http://feedback.rhsmods.org/view.php?id=4981 http://feedback.rhsmods.org/view.php?id=4984
- ^ Tweaked Ka-52 main gun indicator http://feedback.rhsmods.org/view.php?id=5002
- ^ Updated AFRF load order in order to fix compatibility with new, devbranch radio protocols
- ^ Updated Katya Warlords points
- ^ Improved lights and cat eyes on T14
- ^ Enlarged cat eye lights on T-14 so they are slightly more visible
- ^ Added RWR, LWR & Arabalet radar to Ka-60
- ^ Re-generated Russian Mi-8 textures after removing some baked-in shadow artefacts from hidden or moving parts
- ^ Some additional customisation animations for Mi-8/Mi-17 series
- ^ Unified decals rvmat
- ^ Reduced flare count on Ka-52 to 128 to make it in line with Mi-28
- ^ Unified decals rvmat
- ^ Increased z bias on decals
- ^ Tweaked Ural & UAZ wheels rvmat
- ^ Added WIP BM-21 caps
- ^ Removed hand held compass from mi-28 & Ka-52 cockpit
- ^ Added basic dynamic loadout configuration for BM-21 using pylons tech
- ^ Tweaked Ural wheels specular map & rvmat
- ^ Improved Civilian Mi-8 textures
- ^ Tweaked Kamaz land contact points
- ^ Tweaked Ural/Kamaz wheels again
- ^ Tweaked Ural-4320 sound config
- ^ Tweaked ZiL-131 suspension
- ^ Tweaked decals alpha sorting on GAZ-66
- ^ Added log to BMP-3 shadow
- ^ Tweaked decals RVMAT on BMP-1
- ^ added TI textures for Kamaz & UAZ wheels + configured spare wheels TI
- ^ Tweaked BM-21 animations
- ^ Tweaked BM-21 particle effects
- ^ Added wheel damage materials for Ural, UAZ, Kamaz, Zil-131 & GAZ-66
- ^ Standardized wheel damage on trucks
- ^ Tweaked again BM-21 firing effects
- ^ Added launcher hitpoint to BM-21
- ^ Tweaked tracer burn time on PKM rounds (last mag round)
- ^ Extracted Sprut SD proxies and made commander periscope rotatable
- ^ Tweaked ZIL-131 wheel textures
- ^ Optimized Ka-52 UI & MFD scripts – replace setObjectTexture trickery with setUserMFDText solution
- ^ Reduced number of BM-21 fire particles
- ^ Added TI texture to Ka-52
- ^ Tweaked TI materials settings to various AFRF air weapons
- ^ Tweaked BMP-3 wheels TI
- ^ Tweaked interior light toggle function
- ^ Adjusted T90SM/AM TI textures to be more in line with rest of T72 variants
- ^ Adjusted static weapons TI textures
- ^ EMR uniform TI texture
- ^ Adjusted Kamaz & SPG-9 TI textures
- ^ Infantry helmet TI maps
- ^ Added TI textures for Tu-95, MiG-29 & T-50
- ^ Tweaked missiles TI materials
- ^ Added TI textures to Pchela-1T
- ^ Added TI textures to NSVT, ZU-23 & Kornet
- ^ Added TI textures for PKP & PKM
- ^ Warlords mission tweaks
- ^ Tweaked Igla TI texture
- ^ Zsh-7A aircrew helmet TI texture
- ^ Added TI textures for AK103/4/5 & AKM
- ^ Adjusted procedural TI textures on zenitco accessories
- ^ Tweaked TI materials of various weapon accessories
- ^ Added TI textures to AK accessories, SVD, T5000, AS Val, VSS, AKS74U, PP2000 & made some tweaks to other ones
- ^ Turned off A2 Russian radio protocol in favor of A3 one
- ^ Added some initial T-14 armor configuration (ERA)
- ^ Rear cargo doors can now be removed from Mi-8AMT and Mi-8T through Vehicle Customisation
- ^ Added TI textures to radars and pistols
- ^ Added new T-72 & T-80 sounds in SoundSet tech
FIXED IN 0.4.9
- @ Fixed Mi-24 hand aircraft throttle indicator by accident
- @ Fixed BRM-1K gunner optic view
- @ Fixed Zu-23-2 gunner death anim
- @ Fixed tooltip string for 7.62×39 drum mag
- @ Fixed T-72/90 tracks movement when one of the side was destroyed
- @ Fixed BTR-70 periscope selection
- @ 2S3 was missing buoyancy property in geometry LOD
- @ 6b71m + Balaclava helmet variants had two conflicting camo1 hiddenselections in lower LODs (named camo1 and Camo1)
- @ Fixed 2A41 weapon selection
- @ Fixed Russian radio protocol missing .wss rpt error
- @ T-50 with external pylons was missing in Zeus
- @ Moved BM-21 to artillery subcategory
- @ Added static weapons bags to cfgPatches so they can be used in Zeus
- @ Alpha sorted cargo LOD of T-72 obr 2016
- @ Fixed BM9 selection on T tanks when player starts as a gunner
- @ Fixed gripod freeze – http://feedback.rhsmods.org/view.php?id=4712
- @ Corrected Mi-17/8 auto-hover center.
- @ Fixed some of the pistols were missing safemode
- @ Fixed radars destruction
- @ Fixed Tochka-U starts with engine on when camo is selected
- @ Igla launchers did not have penetration materials (produced dirt pfx when shot at)
- @ Fixed RGO grenade was using wrong ammo
- @ Adjusted PhysX setup for 2S1, temporary fix to make it somewhat useable
- @ Fixed Russian radars were not moving when controlled by AI
- @ GAZ-66 R142 had land contact memory points in wrong place
- @ Fixed AGS-30 sounds in AI fire modes
- @ Fixed BMP-3 driver animation
- @ Fixed zeroing for 6P9 & 6P53
- @ Fixed missing penetration materials for 6P9 & 6P53
- @ Fixed missing rvmats on tank barrels
- @ Fixed some Russian radio protocol .rpt errors
- @ Fixed some error messags if unit has only single magazine and gripod is attached
- @ Fixed updating base class errors due to sound config overwrites
- @ Fixed missing heads shadows in view pilot
- @ Fixed Tigr-M driver interior sounds + ability to switch between seats
- @ Fixed PRP-3 radar action – http://feedback.rhsmods.org/view.php?id=4860
- @ Fixed GP-25 recoil (was defined in mode, not in muzzle and that caused pop up error) – http://feedback.rhsmods.org/view.php?id=4879
- @ Fixed one needle in Kamaz interior had some zfighting issues
- @ Added missing 6P9 suppressor icon – http://feedback.rhsmods.org/view.php?id=4873
- @ Fixed MiG-29 was missing attenuation effect – http://feedback.rhsmods.org/view.php?id=4890
- @ Added penetration materials, armor & explosion shielding parameter to all RHS explosives – http://feedback.rhsmods.org/view.php?id=4877
- @ Fixed D-30 folding in virtual garage – http://feedback.rhsmods.org/view.php?id=4883
- @ Readded old Mi-24 interior sounds till new ones are ready – fix for http://feedback.rhsmods.org/view.php?id=4853
- @ Fixed characters hands being screwd in last res LOD – added shadowlod param
- @ Fixed people tag on Kamaz was assigned to multiple bones – http://feedback.rhsmods.org/view.php?id=4825
- @ Small zfighting issues fixes in Kamaz cabin
- @ Fixed missing 1P29 2D option – http://feedback.rhsmods.org/view.php?id=4875
- @ Fixed some small zfighting issues in Gaz-66 cabin
- @ Fixed SVD silenced sounds – http://feedback.rhsmods.org/view.php?id=4888
- @ 1P29 was using wrong memory point in 3d mode
- @ Fixed open shadow in 2nd shadow LOD of PSO-1M21
- @ Fixed some issues with 3D PSO scope model – http://feedback.rhsmods.org/view.php?id=4910 http://feedback.rhsmods.org/view.php?id=4912
- @ Removed some old sound definitions – http://feedback.rhsmods.org/view.php?id=4927
- @ Fixed some issues with new character fire geometries
- @ Fixed zeroing sync for 3D variant of PSO-1M2-1 – http://feedback.rhsmods.org/view.php?id=4935
- @ Added missing DTK-1P icon – http://feedback.rhsmods.org/view.php?id=4938
- @ BMD-4 FCS animation speed was not updated (it was to slow) – http://feedback.rhsmods.org/view.php?id=4946
- @ Fixed some missing uv sets rpt errors in diag exe
- @ Repaired non-closed geometry in shadow LOD of Type69 rocket grenade
- @ Some parts of BMP-1 and BMP-1K FireGeometry LOD were sharing Component## selection names, so did not function correctly. Regenerated components to fix.
- @ Fixed tank commander override was working even when gun or turret was destroyed – http://feedback.rhsmods.org/view.php?id=4958
- @ Fixed PGO-7 illumination script – http://feedback.rhsmods.org/view.php?id=4973
- @ Fixed BMD-1 maljutka removal Virtual Garage action + optimized some of the components by using useSource = 1 property – http://feedback.rhsmods.org/view.php?id=5045
- @ Fixed Gorka-R broken geometry
- @ Fixed UAZ driver animation due to inheritance to BIS offroad & it’s recent fix for seat switching – http://feedback.rhsmods.org/view.php?id=5056
- @ Forgot to commit improved BTR-60 geo buoyancy – fix for http://feedback.rhsmods.org/view.php?id=5063
- @ Fixed T72/T90 gun mantle weighting – http://feedback.rhsmods.org/view.php?id=5117
- @ extra commas
- @ Fixed various cars/trucks missing engine on/off sounds
- @ Fixed floating part of mesh on BM-21
- @ Fixed salvo settings for BM-21
- @ Fixed Kamaz glass TI
- @ Fixed T80UE-1 searchlight http://feedback.rhsmods.org/view.php?id=5151
- @ Fixed cockpit glass alpha sorting on MiG-29 http://feedback.rhsmods.org/view.php?id=5169
- @ Fixed Ka-52 snapping in tracking mode
- @ Fixed 2S3 turret TI texture
- @ Fixed Tigr-STS & M thermal textures
- @ Fixed some of the GAZ-66 Kungs parts were missing rvmats
- @ Folded AK-103 with Zenitco rail, had magazine proxy in the wrong position
- @ Fixed missing ZiL-131 map icon
- @ HUD Off user action was appearing in unarmed “Mi-8MT (Cargo)” instead of armed “Mi-8MTV-3 (Cargo)”
- @ Opening cargo doors on Mi-8s was not blocking units from sitting in the correct seats on some variants
REMOVED IN 0.4.9
- Removed vanilla entries from magazine wells since it’s already introduced in base game